The root in the Æsir homeworld taps the sacred wellspring of fate, the Well of Urðr. The tree is tended by the Norns, who live near it. Each day, they water it with pure water and whiten it with clay from the spring to preserve it. The water falls down to the earth as dew.
Animals continually feed on the tree, threatening it, but its vitality persists evergreen as it heals and nourishes the vibrant aggression of life. On the topmost branch of the tree sits an eagle . The beating of its wings cause the winds in the world of men. At the root of the tree lies a great dragon, Niðhǫggr, gnawing together with unnamed serpent at it continuously. The squirrel Ratatoskr carries insults from one to the other. Harts and goats devour the branches and tender shoots.
CreationIn the beginning, there were two regions: Muspellsheimr in the south, full of fire, light and heat; and Niflheimr in the north, full of arctic waters, mists, and cold. Between them stretched the yawning emptiness of Ginnungagap, and into it poured sparks and smoke from the south and layers of rime-ice and glacial rivers from the north. As heat and cold met in Ginnungagap, a living Jǫtunn, Ymir, appeared in the melting ice. From his left armpit, the first man and woman were born. From his legs, the frost jötnar were born. Ymir fed on the milk of the cow Auðhumla. She licked the blocks of salty ice, releasing Buri.
Buri's son Bor had three sons, the gods Óðinn, Vili and Vé. The three slew Ymir, and all of the frost giants but Bergelmir were drowned in the blood. From Ymir's body, they made the world of humans: his blood the seas and lakes, his flesh the earth, his bones the mountains and his teeth the rocks. From his skull they made the dome of the sky, setting a dwarf at each of the four corners to hold it high above the earth. They protected it from the jötnar with a wall made from Ymir's eyebrows. Next they caused time to exist, sending Night and Day to drive around the heavens in horse drawn chariots. They also set a girl Sun and a boy Moon on paths across the sky. These two must drive fast to outrun the wolves who pursued them.
Norse GodsThe realm of the Norse gods, the Æsir, is called Ásgarðr or the 'Townwall of the Ás'. The Æsir built it after the homeworld of humans, and it contains many halls. Odin's hall, Válaskjálf, is roofed in silver. He can sit within it and view all the worlds at once. Gimli, a hall roofed in gold, to which righteous men are said to go after death, also lies somewhere in Asgard. Valhalla, the hall of the slain, is the feast hall of Odin. Those who died in battle are then raised in the evening to feast in Valhalla. Two important gods, the brother and sister, Freyr and Freyja, are citizens of Ásgarðr but actually exchange-hostages from Vanaheimr. Heimdall, the god's warden, dwells beside Bifröst, the rainbow bridge. Each day, the gods ride over Bifröst to their meeting place at the Well of Urd.
Nine HomeworldsThe phrase 'nine homeworlds' is Níu Heimar in Old Norse. Relating to another term heima meaning 'home' or 'homestead', the term heimr means a 'place of abode' in the sense of a homeland or 'region', or in a larger sense a 'world'. These nine homeworlds include the earth, called Miðgarðr, the homeworld where humans as a family dwell.
Poetic EddaIn the Poetic Edda, the phrase Níu Heimar occurs in the following Old Norse texts.
- Völuspá 2
- I remember the nine worlds, nine giantesses [who personify each land], the glorious [world tree] Mjötviðr [that unites them], before the ground below [existed].
- Níu man ek heima, níu íviðjur, mjötvið mæran, fyr mold neðan.
- Vafþrúðnismál 43
- I can say truly [about] the secrets from the Jötnar and all the gods, because I have come [traveling] over each world. I came [traveling over each of] the nine worlds, [even to the remotest places in each one], [even] before Niflhel below [where people] from Hel die.
- Frá jötna rúnum ok allra goða ek kann segja satt, þvíat hvern hefi ek heim of komit. Níu kom ek heima, fyr Níflhel neðan; hinig deyja ór helju halir.
Prose EddaIn the Prose Edda, the phrase occurs here.
- Gylfaginning 34
- [Óðinn] threw Hel [the deity of death] into Niflheimr and gave her authority over the nine worlds.
- Hel kastaði hann í Niflheim ok gaf henni vald yfir níu heimum.
Counting the worldsIn the Poetic Edda, the poem Alvíssmál has a stanza that lists six worlds, clarifying each 'homeworld' (heimr) is the realm of a different family of beings. Þórr asks: What is the wind named 'in every world' (heimi hverjum í)? Álvíss answers:
- Alvíssmál 20
- It is named 'wind' with the Humans.
- But 'waverer' with [the Æsir] the gods.
- [The Vanir] the enchanting-rulers call it 'neigher' [making sounds like a horse].
- The Jötnar 'shrieker' [during deadly arctic storms].
- The Álfar 'whistler'.
- In Hel, [the dead] call it 'squall' [a sharp increase in wind speed before a rain].
- Vindr heitir með mönnum.
- en váfuðr með goðum.
- kalla gneggjuð ginnregin.
- æpi jötnar.
- alfar dynfara.
- kalla í helju hviðuð.
- 1. Menn (humans): Miðgarðr.
- 2. Aesir (gods): Ásgarðr.
- 3. Vanir (gods): Vanaheimr.
- 4. Jötnar (giants): Jötunheimr.
- 5. Álfar (elves): Álfheimr.
- 6. Náir (corpses, the other world of the dead): Hel.
- 7. Dvergar (dwarves): Svartálfaheimr.
- 8. Primordial element of Ice: Niflheimr.
- 9. Primordial element of Fire: Muspellsheimr.
UncertaintyThe above identities for the Nine Homeworlds are common. However the relationships between these and other significant realms have resulted in confusion. Precise mapping remains uncertain. For example, Hel is said to be located in Niflheim:
- As for Hel, ... Odin sent her down into the realm of mist and darkness, Niflheim. There she rules a kingdom encircled by a high wall and secured by strong gates.
- "The confusion between Niflheim and Nifhel is summed up by variation in the manuscript of Snorri's [Prose] Edda. In describing the fate of the giant master builder of the wall around Asgard, two of the four main sources say Thor bashed the giant's head and sent him to Niflheim, and the other two say Thor sent him to Niflhel."
From south to northThe list of the nine homeworlds can arrange to form a continuum, with Niflheimr in the extreme north and Muspellheimr in the extreme south. The other seven form gradations in between, with the human homeworld in the center. The following nomenclature refers to the Old Norse names for the families of beings.
- 1. Muspellsheimr: World of Muspell (fire, in the south)
- 2. Alfheimr: World of the Ljósálfr ('light elf')
- 3. Vanaheimr: World of the Vanir
- 4. Goðheimr: World of the Æsir
- 5. Manheimr: World of the Maðr ('human')
- 6. Jǫtunheimr: World of the Jǫtunn ('giant')
- 7. Svartálfaheimr: World of the Svartálfar ('dark elves', aka Dvergar 'dwarves')
- 8. Helheimr: World of Hel (the realm of the dead)
- 9. Niflheimr: World of Nifl (arctic 'mist' and ice, in the north)
Three levels of three homeworlds eachThe modern Norse religion, Asatru, strives to systemize evidence from the Norse texts, and may list the nine worlds as follows. But this system too has difficulties:
The three worlds above the earth, in heaven:
- 1. Múspellsheimr (Muspelheim or Muspell)
- 2. Álfheimr (Alfheim)
- 3. Ásgarðr (Asgard)
- 4. Vanaheimr (Vanaheim)
- 5. Miðgarðr (Midgard)
- 6. Jötunheimr (Jotunheim)
- 7. Svartálfaheimr (Svartalfheim)
- 8. Niflhel (Hel)
- 9. Niflheimr (Niflheim)